Student Projects
Options*
Subjects in VR / Haptics:
Subjects in Medical Simulation:
Subjects in Computer-Assisted Planning:
- • Single objective optimization methods for medical application (Bachelor)
- • Unsupervised Domain Adaption for Cross-Modality Multi-Organ Abdominal Segmentation (Bachelor/Master)
Subjects in Computer Graphics:
* Further topics are available. Please get in touch with us for further information.
Ongoing
Subjects in VR / Haptics:
- • Tactile Rendering in Touristic Maps - Enhancing Understanding and Navigation for Visually-Impaired and Blind Persons (Master)
- • Immersive Alpine Preparedness: Enhancing avalanche rescue training through mixed reality (Master)
- • From Immersion to Manipulation: Exploring the Role of Dark Patterns in Mixed Reality (Bachelor)
- • The Impact of the Placebo Effect on Cyber Sickness (Bachelor)
- • Personalized Speech Controlled Block Building (Bachelor)
- • Enhancing the control mechanism of a UAV using multimodal feedback (Haptic, Visual and Auditory) (Bachelor)
Subjects in Medical Simulation:
- • Evaluation of Artifact Removal Methods for Endoscopic Images (Master)
- • Parallel Implementation of Soft Body Dynamics (Bachelor)
- • Evaluation of Deep Learning Approach for Highlight Detection and Correction in Endoscopic Images (Bachelor)
Subjects in Computer-Assisted Planning:
- • Self-Supervision for Medical Image Registration (Master)
- • Geometric Deep Learning for Liver Registration (Master)
Subjects in Computer Graphics:
Completed
- • Utilizing smart watches for more precise touch based mixed reality interaction (Bachelor)
- • CNNs for precise scratch segmentation in images (Bachelor)
- • Evaluation of Deep Learning Approach for Highlight Detection and Correction in Endoscopic Images (Bachelor)
- • Multi-objective optimization for liver tumor ablation procedure (Master)
- • Augmented Haptic Navigation Applications for White Cane Users (Bachelor)
- • Interactive Soft Body Cutting (Bachelor)
- • Virtual Multi-Camera System in Blender (Bachelor)
- • Automatically Generated Platformer Game Levels via Reinforcement Learning (Bachelor)
- • Adaptive Generation of Musical Variations (Master)
- • Augmentation of 3D Object Tracking using 2D Visual Information (Bachelor)
- • Implementation of Smooth Particle Hydrodynamics in SYCL (Bachelor)
- • Prediction of Vortex Formation via Machine Learning (Bachelor)
- • Evaluation of 3D Registration Algorithms for 3D Object Tracking (Bachelor)
- • Virtual multi-camera model (Bachelor)
- • Map (Room/Terrain) Synthesis for Low-Poly 3D Scenes (Bachelor)
- • Generating Textures from Images for Low-Poly 3D Objects (Bachelor)
- • Adaptive Performance Optimization for Volume Raycasting (Bachelor)
- • Conditional Low Poly Character Composition (Bachelor)
- • Real-Time Animation of Fluids (Bachelor)
- • Emotion Assessment From Physiological Signals (Bachelor)
- • Real-time volume rendering for medical images visualization (Bachelor)
- • Automated Textual Description of Procedurally Generated 3D Scenes (Master)
- • 3D Reconstruction with Focus on Minimally-Invasive Surgery (Master)
- • Deep Learning of Preconditioners for Linear Conjugate - Gradient Optimization on Unstructured Grids (Bachelor)
- • Advanced Screen-Space Ambient Occlusion for real-time rendering (Bachelor)
- • Volume Multi-resolution Meshes for Physically-based Simulations (Bachelor)
- • Interactive Audio Book (Bachelor)
- • Real-time rendering of realistic materials using approximate subsurface scattering (Bachelor)
- • Using Machine Learning for Monte Carlo Noise Filtering (Bachelor)
- • Global Illumination by Precomputed Local Reconstruction from Sparse Radiance Probes (Bachelor)
- • Haptic Assistance System for Visually-Impaired Climbers (Bachelor)
- • Automatic Synthesis of Vessel Textures for Virtual Surgical Scenes (Master)
- • Enhancing Visual Rendering for Interactive Augmented Reality (Master)
- • Usage of Tactile Rendering in Medical Simulation (Bachelor)
- • Fast Collision Detection for Interactive Applications using Representative-Triangles (Bachelor)
- • Automatic Generation and Interactive Adaptation of Wrinkles on Surfaces (Bachelor)
- • Voxel Cone Tracing for Surgical Simulation (Bachelor)
- • Mesh Simplification Based on Neural Networks (Bachelor)
- • Automatic Atlas-based Landmark Transfer for Ligaments Identification (Bachelor)
- • Is Your Arm Pointing At Where You Think? Proprioceptive Recalibration of the Upper Limb (Bachelor)
- • Haptic Exploration of Images for the Visually Impaired (Bachelor)
- • Procedural Modelling of Cities (Bachelor)
- • Procedural Generation of Mountain Ranges Based on Geology (Bachelor)
- • Screen-Based Rendering of Fluids (Bachelor)
- • Generation of Vascular Networks via Lindenmayer Systems (Bachelor)
- • Developing a Low-Cost Augmented Reality System (Bachelor)
- • Computer-Based Design of Visual Effects for Volumetric Chain Lights (Bachelor)
- • Interactive Scene Designer for Smoothed Particle Hydrodynamics Computations in Environmental Engineering (Bachelor)
- • Real-Time Level-of-Detail (Bachelor)
- • Intuitive Human-Computer Interface for Quadcopter Control (Bachelor)
- • Evaluation of a Motion-Based Haptic Rendering Algorithm (Bachelor)
- • Light Transport Simulation For Organic Materials (Bachelor)
- • Fluid Simulations with Height Fields (Bachelor)
- • Repair of Scanned Triangle Meshes (Bachelor)